![]() ![]() ![]() Players of War Thunder will have an opportunity not to only fight with each other, but also to complete a set of interesting and challenging missions. Missions (PvE, Player versus Environment). Sandbox:This game mode allows players to create their own battles, set rules and define conditions, preset view settings, choose which planes will be available in the game, turn off all or several elements of the GUI, set mission goals that need to be achieved in order for a team to win, and much more. ![]() Available locations are completely fictional and none of the aerial, ground, or naval combat represents any specific historical events.The flight model is simplified, however planes’ primary technical characteristics (such as speed, maneuverability, weaponry, and others) remain realistic and maintain their gameplay role.Planes from all available nations can appear in the same round and on the same level, regardless of historical accuracy.The general features of Arcade battles are as follows: Optional Virtual Instructor (designed to assist players in dealing with stalls and spins) and Mouse Aim system (an aircraft control mode that helps players of any skill level fly any plane simply and safely)Īrcade battles: The other basic PvP mode, which allows players to gain in-game experience, unlock new planes, train their crews, and so on.Theatres of war that define which planes, belonging to which countries, will face off in battle.Painstakingly reconstructed locations that represent the areas where the most crucial battles occurred during WWII.Individual flight models for every aircraft, created according to historically correct technical characteristics.Realistic physics that define the behavior of all objects, necessitating that all planes are subject to gravity, aerodynamics, and other factors.Historical battles:The primary game mode, which allows players to gain in-game experience and unlock new content and gameplay features. To give War Thunder players the most diverse gameplay experience possible, Gaijin is working on several PvP and PvE modes, which are being unveiled to the public today. And we’ve been driven all along by our absolute love for flying, aviation, and history. “No matter how challenging this has been, we are successfully discovering effective ways to fulfill this goal. “The overall concept for War Thunder has been evolving continuously throughout every step of the game’s development, but our basic motivation has remained the same: to create the best possible combat game that will meet the specific requests, expectations, needs, and skills of a broad audience,” says Gaijin Entertainment’s creative director Kirill Yudintsev, who is also the War Thunder project lead. Gaijin Entertainment, the developer of upcoming combat MMO War Thunder, is proud to reveal new important information about the game, including details about its gameplay modes, background on the game’s business model, and the intermediate results of the closed beta testing. Gameplay modes, business model, and closed beta test results are unveiled for the game shaping up to be the best WWII combat MMO ever There may be some problems with news display in specific browser versions. Attention! This news was published on the old version of the website. ![]()
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